Merlin Madness
This was the Capstone Project for my school. This project taught us how to work in a team using Jira, Confluence, and Perforce. With these tools being utilised my Team was successfully able to build a full game in Unreal Engine 5 all in 4 months.
My job for this project was to build the three enemies in the game, as well as balancing them. I built the magic arrow spell, implemented statistics at the end as well and built the 4th level using a castle as my theme. finally, I worked out some bugs at the end of the project.
You can find the game on itch.io at https://turnipgun.itch.io/merlin-madness
Programs Used
Jira
Confluence
Perforce
Unreal Engine 5
BluePrints
Behavior Trees
Sound Intinuation
This is the entrance to the level I created
This enemy I created was created to be a simple weak guy so he has little health and weak throws
Out of all the enemies created this one is definitely the one I am most proud of. I personally don’t consider it an enemy more of an obstacle and just the versatility of it is what makes it so good as a tool. use it as a “guardian” for a path, use it as an
extra challenge in the heat of battle, and place the batteries in spots to make a sharp shooting challenge the possibilities are plenty.
When creating all of the enemies I did not want there to be only a shooting variety so I created the charger to force the player to keep moving around
The Mage Goblin, I wanted something more dangerous, and during testing, I saw how strong we made fire at the time, I figured it might be fun for him to use.